![]() I think that if spent some time capturing the xbox's packets before and after OPNsese we can could figure out exactly which ports it is using and add a default rule like the one for ISAKMP then this would all go more smoothly. My suggestions for the future of OPNsense However, if you then reboot both and the first comes up first, it will go back to seeing strict nat again. Normally the xbox and upnp are good about automatically figuring out which port to use if the default of 3074 is already active.)Īlso, booting and connecting a second xbox, then trying again with the first xbox will work, but only because the second takes 3074 and the first is forced to pick a different port. (Just remember to set it back to automatic later as there is no need to keep it that way. Even hard rebooting the xbox will not help But, not to fear! You can force it by going into the xbox setting setting an alternate port under the "advances settings" on the xbox. I am not sure why my guess is somethign to do with either established states or, XBL caching something. However, you've probably already turned your xbox on and it has conducted a upnp test, so it probably isn't going to work right away. If you haven't turned your xbox yet you should be all set. ![]() Essentially you have to recreate the rules so that outbound NAT has "Static Port" enabled. ![]() See the automatic rules added on the bottom? ISAKMP is also known to break if the source port changes, so OPNsense comes with a rule to not change source port when sending to port 500. Go into into Firewall -> NAT -> Outbound. So, if you are gaming behind your OPNsense what can you do? Well, you have to change the outbound behavior. So, the packet becomes wanip:randomport -> xboxlive:3074. When the xbox sends a packet from xboxip:3074 -> xboxlive:3074 the NAT packet filter changes both source IP and destination. (I believe they do this so ISPs and carrier will prioritize ports XBOXLIVE traffic uses.) For XBOXLIVE to work correctly it is required that nat NOT do this. By default OPNsense changes the outgoing port randomly. ![]() I do see the port getting requested in "Services: Universal Plug and Play: Status". Some app on my Mac can do upnp just fine, however the Xboxes still all fail. Nevermind, upnp is now working, but only kinda. Jun 29 10:36:53 OPNsense miniupnpd: PCPSendUnsolicitedAnnounce() IPv6 sendto(): Bad file descriptor Jun 29 10:36:53 OPNsense miniupnpd: Listening for NAT-PMP/PCP traffic on port 5351 Jun 29 10:36:53 OPNsense miniupnpd: no HTTP IPv6 address, disabling IPv6 Jun 29 10:36:53 OPNsense miniupnpd: HTTP listening on port 2189 And it is that device that must be set up for NAT / PMP or, more likely it will have UPnP settings that will need to be enabled.Code: Jun 29 10:36:53 OPNsense miniupnpd: shutting down MiniUPnPd You have another device on your network that is acting as the router for your network. The bottom line.you might have thought that the AirPort Express was your router. The AirPort Express is not involved at all in this will simply pass through the settings that it receives from your modem/router. So, if your Internet Service Provider furnished your modem/router to you.you will need to get in touch with them to find out how to enable NAT / PMP or UPnP on their device. That is the device on which you must enable NAT Port Mapping or UPnP.not the AirPort device. If you don't see an option to Enable NAT Port Mapping Protocol, your AirPort router is operating in Bridge aning that there is another router controlling the network. Please see the part of my post above where I said.
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